• @Potatisen@lemmy.world
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      01 month ago

      I know what you mean but it seems like she earned her credits. She’s been constantly putting out great works.

      • sunzu2
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        01 month ago

        So we got a competent nepo baby… I guess it could worse like our dear leader so I should be grateful.

        At least she is no a lebron James son who can’t dribble worth of shit

    • @then_three_more@lemmy.world
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      01 month ago

      Nepo baby implies someone who’s there only because of who they’re the child of. This is more old fashioned having connections and knowing the right people because your family moves in those circles.

      • @barsoap@lemm.ee
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        1 month ago

        Having Pratchett as a surname surely gets your foot into the door but it doesn’t get you short-listed. Her track record does that.

        True nepotism would be her getting hired by someone because the hiring company wants to get into good graces with her father so he’ll bestow them some boon. That won’t work for reasons ranging from Terry not having that kind of power over him not being that kind of asshole to him being dead.

    • @atomicbocks@sh.itjust.works
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      01 month ago

      You are getting downvoted for your wording I think but I believe it’s worth pointing this stuff out especially now that people are trying to “restore” the “meritocracy”.

      This one writer’s competency isn’t the question. The question is how many others won’t get a chance because this person already had a foot in the door.

      • @SexDwarf@lemmy.worldOP
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        01 month ago

        Even without a single “nepo baby writer”, many others wouldn’t get a chance for whatever reasons. Writing in general is such a competetive field that you’d be a fool to not use your connections and every possible chance in order to support yourself as a writer. And video game writers might even be first to lose their jobs to AI in the near future, who knows.

        • sunzu2
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          01 month ago

          you’d be a fool to not use your connections

          And this folks what a class war looks like in nuts and bolts type example

          Remember next time they preach to you about this “meritocracy”

      • sunzu2
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        01 month ago

        The question is how many others won’t get a chance because this person already had a foot in the door.

        A bootlicker doesn’t have the mental capacity to comprehend this concept…

        They have been conditioned since child hood to worship other people’s “success” without realizing the people they worship were put into these positions . they don’t understand that conceptually that’s how a class system works and their simping enables it.

        A nepo baby is peak class war… These people are the enemies no matter how “nice” or “good” they are.

        At the end of the day, a good job is a super limited resource that goes to nepi babies first them remainder is dolled out on “meritocracy” basis.

        • toofpic
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          01 month ago

          Nobody is worshipping their success, she just did a good job on multiple projects. I never knew of her existence before, but I see some great titles and I see a pattern of a “job well done”.

    • toofpic
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      01 month ago

      Yeah, because writers have so much power in this world!

      • sunzu2
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        01 month ago

        Hollywood is staffed by nepo babies like finance, medicinr, law etc …

        That’s how this shit works.

        You want to know a fun fact… USSR worked the same way lol

        • toofpic
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          01 month ago

          I was born in USSR, so I know a fact or two. But I also know that there’s a long line of shitty people who have power before you get to the ones who sit at home and type something.

          • sunzu2
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            01 month ago

            Nobody suggested that the subject is a shiti person…

            • toofpic
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              01 month ago

              You did, because nepotism is shitty, which means that from your point of view, Terry Pratchett used his power (?) to put his relative on multiple projects, where otherwise someone else would work.

              • sunzu2
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                01 month ago

                Some serious mental gymnastics on Herr lol

                Bootlickers gonna bootlick

    • VindictiveJudge
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      01 month ago

      Specifically, she wrote the 2013 game and Rise of the Tomb Raider. Studio and publisher interference on Rise was so pervasive that she permanently quit writing for AAA games and someone else took over for Shadow of the Tomb Raider.

  • @otacon239@lemmy.world
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    01 month ago

    I just recently played through Catalyst and I know it was divisive, but I’m firmly in the “I wish it had another 6 months to cook and it would have been a banger” crowd. The only major issues I had were with unreliable parkour, which I bet they could have resolved. It was so close to being a winner if it weren’t for that.

    • @barsoap@lemm.ee
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      01 month ago

      The reason I quit Catalyst early was the insane loading times. The game just doesn’t play right when you’re too afraid of making mistakes.

      Story-wise the original is perfectly adequate, I’d say even good. You can’t put too much story in that kind of game, it’s much more about the vibes and unlike say Doom you can’t hide lore in the environment either, investigating that would destroy the overall gameplay flow. It’s a well-paced game, but the quiet parts aren’t still the quiet parts is when the running is easy and straight-forward. Ideally, you never stop, and the points where you have to stop (elevators) are orchestrated to make you feel restless.

    • @sidelove@lemmy.world
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      1 month ago

      It was a seriously underrated game, my main complaints were too much clunky combat and not nearly enough indoor areas. It felt like I had to run the same outdoor loops dozens of times for what should be serious missions.

      Edit: I really think the combat could’ve been awesome with some Ratchet & Clank style gadgets. Not the guns, but the things like the bundle of mini-robots that chase and attack enemies, or the sentry device you throw that slows down/freezes enemies.

    • @SexDwarf@lemmy.worldOP
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      01 month ago

      As flawed as the original is, it’s one of my all time favourites. To me there’s a perfect harmony between gameplay, graphics (art direction), music and atmosphere. The soundtrack is easily one of the best game OSTs of all time. The story isn’t deep but the characters are interesting and the world has so much potential. On the other hand I love its “cult” status, on the other there was a lot of lost potential for a truly exceptional game franchise.

      Catalyst is… not terrible. For me it’s just average and it never reaches that real Mirror’s Edge atmosphere of the original. It’s even worse today because it never got an update for PS4 Pro or PS5, so it looks kinda awful tbh, and I’m usually not too picky with graphics and fps stuff. Finished it once back then and tried replaying it a couple of years ago but dropped after a few hours.

      • Tiefling IRL
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        1 month ago

        The soundtrack is by Solar Fields. Amazing ambient electronic artist, great for chilling or even sleeping.

        Along that genre I also recommend Carbon Based Life forms, Joey Fehrenbach, Trentemoller, Hol Bauman, and Marconi Union

  • Clay_pidgin
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    01 month ago

    I played it and enjoyed it, but I don’t recall it having much in the way of writing! The plot felt like an excuse to tie the set piece parkour areas together. I mean, moreso than in other games.

    • @Cryophilia@lemmy.world
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      01 month ago

      I liked the overall cyberpunk theme and setting, and the idea that all electronic comms was so heavily monitored that people regressed to couriers was intriguing. The big evil sinister plot being “they’re training cops to parkour” was silly tho. That reveal was quite a letdown. And it was nicely punctuated by my fights with the evil ninja parkour cops mainly being me grabbing a gun from a regular cop and dusting em with no effort.

    • @rtxn@lemmy.world
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      01 month ago

      “They’re teaching the cops parkour… we can’t have that in this surveillance state distopia.”

    • @prole@lemmy.blahaj.zone
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      01 month ago

      I still haven’t played the sequel as I heard it was disappointing. What a bummer, there was so much potential there.

      • @DamienGramatacus@lemmy.world
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        01 month ago

        Fwiw, the second one had some frustrating moments but I still really enjoyed it. Running around the open world is really fun and the moveset is slick as hell.

        I’d genuinely love a next gen sequel.

    • Tiefling IRL
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      01 month ago

      There’s more story and lore in the comic books. I really enjoy its world.

      • @ArcaneSlime@lemmy.dbzer0.com
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        01 month ago

        Thanks for the heads up, did you read both series (WildStorm and Exordium) or just one? If both, both good? Exordium seems to have different writers.

    • @MurrayL@lemmy.world
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      1 month ago

      Sadly that’s often the way of things in games - writers brought in far too late, when the bulk of the design and development is already done, and being told to ‘just write something that connects these levels together’.

      • @Fondots@lemmy.world
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        01 month ago

        I have a few friends who used to go to game jams, events where you get a bunch of people together, split them up into groups, and give them a set amount of time (usually a day or a weekend) to make a video game.

        Most of the people who went to these were programmers of course, and there were a couple in my friend group who were techy people as well, but mostly they were writers, artists, and musicians.

        And the groups they ended up in usually handed up doing pretty well. Having the whole team there and involved from the get-go helped them make a pretty polished game, where a lot of the groups that didn’t have that ended up with music, writing, or visuals that felt kind of tacked-on as an afterthought.

      • @glimse@lemmy.world
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        01 month ago

        I’m fine with that for most games. I don’t need a strong story if the gameplay is great, it’s more of an added bonus.

        And that’s never true in reverse. I REALLY wanted to play The Witcher 3 for the story but I hated the combat too much

          • @glimse@lemmy.world
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            01 month ago

            To each their own, the only time I really care about it is when my in-game decisions affect the story.

            I play games for the interactivity of it so if the story is told “passively,” I don’t really care how good it is as long as it’s not obtrusively bad

            • @RubberElectrons@lemmy.world
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              01 month ago

              Sure, just love a good LA noire or bioshock.

              Popping people in the head repeatedly over the internet just seems like a waste of time to me.

              No judgement if you like that, just wanted to counter that “the reverse is never true” part in your earlier comment.

  • @blindbandit@lemm.ee
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    1 month ago

    Brooooo this game was amazing! The graphics were mindblowing for its time. And even the story was cool! Never played the reboot through.

  • @Echolynx@lemmy.zip
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    01 month ago

    Huh, is this the parkour game? I remember seeing it on Steam, but it didn’t seem like something I’d be into.

    • Jeffool
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      01 month ago

      It has some combat, but yes, mostly it’s about finding a path from Point A to Point B without dying. That includes running, jumping, climbing, and parkour. It’s pretty great.

      The combat was kinda required to be shoved into it, despite developers wishes, as I recall. So it’s not great. It’s not horrible either, it’s just clunky in a way that someone who doesn’t want to fight might do a poor job of it.

      The gist is that you’re a courier for illicit things (like information,) and suddenly the government is cracking down.

      If you’re remotely curious, and you see it on sale, I strongly urge you to give it a shot. Maybe the tutorial level and one or two more. And if you hate it you can always refund it on Steam.

      • @Cryophilia@lemmy.world
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        01 month ago

        I would have liked some combat element, but the suits in charge of the game were clearly pushing the “main character is ridiculously overpowered” thing, like the first time you have to fight, it’s you vs 5 or 6 cops armed with guns and you wipe the floor with them. It’s silly. You’re a courier, you can run fast and jump and you’re fearless, but you can’t take out 5 cops on your own lol. It’s not a Marvel movie and you’re not Black Widow.

        Combat against armed opponents should be a terrifying, adrenaline-pumping thing where your main aim is to gtfo as fast as possible because if a bullet hits you you’re dead. If you see a cop you should be thinking “oh shit fuck fuck shit” not “oooh I can take his gun”.

      • @Echolynx@lemmy.zip
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        030 days ago

        I’m actually not a huge combat person, I like RPGs and exploratory games. But I’m not big on platformers or side-scrollers. I suck at puzzles, so tend to not gravitate towards those types of games unless the story is compelling (I loved Portal, for example, but had to look up walkthroughs after a certain point). The narrative element of it does appeal, I like cyberpunk/dystopian stuff.

        • Jeffool
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          030 days ago

          The game has a built-in hint system. If you’re ever stuck or confused hit the button and the next place to go will glow red. They did a lot of things right with this.

          • @Echolynx@lemmy.zip
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            029 days ago

            Oh, that sounds great, thank you! I just got Stray recently and they do something like this as well - put hints that are kind of immersive with the atmosphere, so it’s helpful while not being too intrusive.

    • @andros_rex@lemmy.world
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      01 month ago

      Which is such a cool story.

      Like Emma had been writing some awesome Morrowind mods for ages - she was involved with a massive project that brought children to the game, wrote some of the pioneering companion mods for that game - and then she got to collaborate with Terry fucking Pratchett on one of the best Oblivion mods ever made.

    • @nemecle@jlai.lu
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      01 month ago

      Well at least regardings books, Patrick Couton did such an amazing work at translating them in French, he even received awards for it

    • A Wild Mimic appears!
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      01 month ago

      I’m a big Pratchett fan, and this is something i didn’t know (i knew he was gaming, but not the mods part!) - thanks for that!

    • @willdrown@lemmy.world
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      01 month ago

      I’ve seen his books translated into multiple languages and fans of his that read him in those languages. I think with a capable and dedicated translation team you could have a reasonably close translation, though some linguistic jokes would likely be lost. Then again, a single Discworld book has insane joke density, so losing 2-3 isn’t the end of the world.

  • ZeroOne
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    01 month ago

    I liked the look of the city in catalyst, much more easier on the eyes

    • @SexDwarf@lemmy.worldOP
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      01 month ago

      I think the city feels/looks more natural in the original. In Catalyst the city looks like it was build FOR the runners, like it’s a playground not a real city.