@cm0002@lemmy.world to Technology@lemmy.worldEnglish • 27 days agoImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.comexternal-linkmessage-square31fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.com@cm0002@lemmy.world to Technology@lemmy.worldEnglish • 27 days agomessage-square31fedilink
minus-square@REDACTED@infosec.publinkfedilinkEnglish0•27 days agoCheck out demoscene. The mind-blowing things they create with only with kilobytes…
minus-square@Regrettable_incident@lemmy.worldlinkfedilinkEnglish0•27 days agoI had a zx81, 1k ram, still could play pong.
minus-square@ColeSloth@discuss.tchncs.delinkfedilinkEnglish0•27 days agoYeah. The average NES game was only 200kb.
minus-square@xavier666@lemm.eelinkfedilinkEnglish0•26 days agoThanks for this. Got a burst of nostalgia
Check out demoscene. The mind-blowing things they create with only with kilobytes…
I had a zx81, 1k ram, still could play pong.
Yeah. The average NES game was only 200kb.
Thanks for this. Got a burst of nostalgia