These controllers were all working on SteamOS before as far as I know, so I’m interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We’ll see if this has any other benefits like custom bindings for back buttons and things like that.

  • @Kit@lemmy.blahaj.zone
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    01 month ago

    Nice, thanks. How has your docked experience been? I’ve only been able to get it working well with low-power games like Monster Train. Any 3d game seems to run horribly, even older titles.

    • FubarberryOPM
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      01 month ago

      Recent updates have caused some crashes actually when docking to my TV, but I’m on beta OS updates and have a lot of deck plugins, so it might not be affecting other people.

      Other than that docked play is pretty good in my experience. There’s a major performance hit if you have upscaling set to use fsr though, especially on 4k monitors.

      • @Kit@lemmy.blahaj.zone
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        01 month ago

        Interesting, I’ll have to play around with it. I’ve been docking it to my 4k TV so maybe I need to force a lower res.

        • FubarberryOPM
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          01 month ago

          That’s usually ok if you’re not using fsr, but for the deck I personally recommend capping the external display resolution at 1080p.

            • @foggenbooty@lemmy.world
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              026 days ago

              That doesn’t make a lot of sense. 3840x2160 is cleanly divisible by 1920x1080. You should just have pixel doubling happening. Check that you don’t have some sort of scaling turned on in the TV.

              It wont magically look high res, it’ll be 1080p, but there shouldn’t be any blurryness, just the blockiness of 1080p on a large display.