Because since RDR2 and last of us part 2 I only see that they’re going backwards or just stagnant.
The only exception is RE4 2023, that game looked really good. I don’t count Hellblade due how limited the gameplay is, it sacrificed most of its gameplay for the graphics. Is basically a movie with walking sections.
Edit: I guess guardians of the galaxy looked also really good when was released.
I work at a video game company in QA. I would say that most games still look great, but the extremely fine details are getting reduced. I think graphics are stagnant, but I don’t think that’s a bad thing. We’re worked to death over these minute details, games should be more stylized and less demanding on our health as workers.
They’re no longer just fine details when a pleb like me notices it.
It’s literally my job to look at these graphics. Between the 5 projects I’ve been on (all for the same franchise), the character models, maps, weapon designs, etc all clearly had different studio priorities for art but were consistently good. The problem in my eyes isn’t the art, it’s management. Art bugs make it through because the release schedule leaves no room to get the fixes out before release.