I’d love to see an R-rated survival horror Metroid movie.
Nintendo will never let it happen but I can dream.
I’d do a film version of the Illuminatus! Trilogy across 5 films, and make it feel as epic as the Odyssey or Ben Hur… really old school.
Removed by mod
Thief or Deus Ex hard to decide
Ecco the dolphin mania
AAA Yoko Taro’s game.
I want to make an 8-bit rpg in the vein of Final Fantasy set in Mesoamerica.
In the beginning you select classes/characters based on historical roles from the region. The class choice designates party roles and gives access to skills that are manually input via arrow keys or d-pad. Those skills drain a stamina resource that is refilled in combat.
I want a magic system that aesthetically looks similar to Metaphor Refantasio. Completing achievements/challenges characters unlock forms (stored in mirrors) based on Mesoamerican mythology that give access spells that use mana points as a resource and a limit break transformation. There will be twenty forms, one for each symbol in the Tonalpolhualli.
I want to write in Lua so I give it Balatro like bells and whistles. Or JavaScript because this whole thing is a total fantasy.
Wing commander, Freespace.
Games of this genre are completely dead. I’d love another decent mission based space flight game.
Yeah. I troll through old Wing Commander-lile titles for good SteamDeck support every so often, but then I realize that I also want to play with 3 friends.
Whoever gets this done will get my money.
In the meantime, there’s Empty Epsilon which is Star Trek, rather than Wing Commander and there’s Starlink: Battle For Atlas, which at least has solid local co-op on a docked Nintendo Switch (but is sadly buried in DRM on SteamDeck, while also badly overpriced.)
Nah dude. X4 is great. The genre is still niche, but not dead.
Sure, X4 is amazing. But that is multi leveled. Management, etc.
I’m talking about very specific mission based games. No economy. No money.
Have you tried the original Everspace? It’s a roguelike so it’s basically randomised missions. Rebel Galaxy might also scratch the itch but it’s more “naval” in it’s combat - you move on a 2d plane and fire broadsides, rather than dogfighting.
I have played Everspace 2. I enjoyed it.
The guy behind Wing Commander (and my favorite game of all time, Privateer) has a mission based space flight game out next year. You can see the first hour of gameplay here: https://youtu.be/1H-0x4xk2Xk
Keep in mind, cutscenes are in-engine not pre-rendered.
Ann McCaffrey’s Pern series. Teleporting time traveling retro futuristic dragons.
Probably followed by either Footfall, invading octopus elephants, or Ringworld. Which is Halo with 2 headed 3 legged 1 hoof snakes.
Kerbal Space Program / Factorio / Stellaris crossover
Key elements would include:
-design a factory/macro-economy to produce aerospace components & weapons similar to Factorio
-using those components, design vehicles that obey real-ish physical laws similar to KSP
-arm those vehicles and use them as units in Real Time Strategy with the option to take First Person control of individual unitsSpace engineers survival pvp is similar to this but simplified. It’s basically Minecraft in space where you need production and build the ships block by block but the conveyers are simplified compared to factorio. Then the flight characteristics don’t have realistic planetary physics but at least you have a proper zero G environment with 6 degrees of thrust required or turn and burns so there’s the simplified ksp part. After that the multi-player combat is more like a elite dangerous with blocks being torn apart so there’s the simplified stellaris part. Unfortunately all of the factors are simplified so they are not 1:1 counterparts to the games listed but it’s the closest we have currently. Maybe space engineers 2 could change that though
In 2011, there was a lightly steam-punk (Davinci-punk?) Three Musketeers movie with a villanous Orlando Bloom that set up for a sequel. We never got that sequel because only I liked it. It was, by no means, high art. I just like Alexander Dumas.
I’d just like a full adaptation of all of his works with the same actors for the roles so Three Musketeers, Twenty Years Later and Ten Years After over the course of 30 years.
Recreate Vagrant Story.
The focus would be on graphics and implementing a fast way of changing weapons and armor.
Never played it myself, but I have the factory song burned into my memory from watching my cousin play it
Mixed media adaptations of all things Cosmere related and Brandon Sanderson would have full creative control.
Three Body Problem
Give the original disco elysium team a blank check to do anything they want.
Doesn’t need to be a game, books, art, whatever. That team was lightning in a bottle.